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// Basic in-memory object store
//
// Licensed under CC0 1.0 Universal:
// https://creativecommons.org/publicdomain/zero/1.0/legalcode
package objectstore
import "fmt"
type memBucket struct {
objects map[string]string
}
type MemObjectStore struct {
buckets map[string]memBucket
}
func NewMemBackend() *MemObjectStore {
os := &MemObjectStore{}
os.buckets = make(map[string]memBucket)
return os
}
func (os *MemObjectStore) CreateObject(bucketId string, objectId string, object string) {
if bucket, ok := os.buckets[bucketId]; ok {
bucket.objects[objectId] = object
} else {
bucket := memBucket{}
bucket.objects = make(map[string]string)
bucket.objects[objectId] = object
os.buckets[bucketId] = bucket
}
}
func (os *MemObjectStore) GetObject(bucketId string, objectId string) (string, error) {
if bucket, ok := os.buckets[bucketId]; ok {
if object, ok := bucket.objects[objectId]; ok {
return object, nil
} else {
return "", fmt.Errorf("Object not found")
}
} else {
return "", fmt.Errorf("Bucket not found")
}
}
func (os *MemObjectStore) DeleteObject(bucketId string, objectId string) error {
if bucket, ok := os.buckets[bucketId]; ok {
if _, ok := bucket.objects[objectId]; ok {
delete(bucket.objects, objectId)
return nil
} else {
return fmt.Errorf("Object not found")
}
} else {
return fmt.Errorf("Bucket not found")
}
}
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